A Smash-like fighting game where players shout into a microphone to launch attacks.

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Feature

  • Created during Carnegie Mellon University Entertainment Technology Center’s signature course, Building Virtual Worlds.
  • Given the task of creating a game for a festival setting, we designed an fighting game that attracts guests through loud and make them want to try and replay.
  • Developed using Unity, featuring a detailed fighting game system plus impactful combat feedback.
  • Implemented three unique playable characters, special match rules, and a stylish UI.

Description

Carnegie Mellon University Entertainment Techonology Center signature courses’s Build Virtual World need us to form teams with random teammates and make a world within two weeks based on a random prompt. In the final round of the course, we were asked to develop a game suitable for presentation at a public festival. Our primary design goal was to create an experience that would immediately draw attention, encourage guests to try it, and motivate them to replay. To achieve this, we implemented microphone-based mechanics that allow players to shout into a microphone to trigger attacks, using sound and excitement to attract nearby audiences. At the same time, we designed the Smash-like fighting game system that is easy to understand at a glance, lowering the barrier for first-time players. As players spend more time with the game, its competitive nature and deeper mechanics become apparent, encouraging repeated play and mastery of advanced movement and combat techniques.

Watch our festival presentation

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